The code now properly updates and writes to the console.
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Binary file not shown.
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@@ -1,4 +1,10 @@
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C:\Users\tony\AppData\Local\Programs\CLion\bin\cmake\win\x64\bin\cmake.exe -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=C:/Users/tony/AppData/Local/Programs/CLion/bin/ninja/win/x64/ninja.exe -G Ninja -S C:\Users\tony\CLionProjects\ConsoleMenu -B C:\Users\tony\CLionProjects\ConsoleMenu\cmake-build-debug
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"C:\Program Files\CMake\bin\cmake.exe" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=C:/Users/tony/AppData/Local/Programs/CLion/bin/ninja/win/x64/ninja.exe -G Ninja -S C:\Users\tony\CLionProjects\ConsoleMenu -B C:\Users\tony\CLionProjects\ConsoleMenu\cmake-build-debug
|
||||||
-- Configuring done
|
-- The C compiler identification is GNU 11.2.0
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-- Generating done
|
-- Detecting C compiler ABI info
|
||||||
|
-- Detecting C compiler ABI info - done
|
||||||
|
-- Check for working C compiler: C:/Users/tony/AppData/Local/Programs/CLion/bin/mingw/bin/gcc.exe - skipped
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||||||
|
-- Detecting C compile features
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|
-- Detecting C compile features - done
|
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|
-- Configuring done (1.9s)
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||||||
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-- Generating done (0.1s)
|
||||||
-- Build files have been written to: C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug
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-- Build files have been written to: C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug
|
||||||
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@@ -1,5 +1,5 @@
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# CMAKE generated file: DO NOT EDIT!
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# CMAKE generated file: DO NOT EDIT!
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# built from the input files.
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# built from the input files.
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||||||
@@ -14,10 +14,10 @@
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|||||||
#############################################
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#############################################
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||||||
# Rule for compiling C files.
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# Rule for compiling C files.
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||||||
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||||||
rule C_COMPILER__ConsoleMenu_Debug
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rule C_COMPILER__ConsoleMenu_unscanned_Debug
|
||||||
depfile = $DEP_FILE
|
depfile = $DEP_FILE
|
||||||
deps = gcc
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deps = gcc
|
||||||
command = C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
command = ${LAUNCHER}${CODE_CHECK}C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
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description = Building C object $out
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description = Building C object $out
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@@ -25,7 +25,7 @@ rule C_COMPILER__ConsoleMenu_Debug
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# Rule for linking C executable.
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# Rule for linking C executable.
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rule C_EXECUTABLE_LINKER__ConsoleMenu_Debug
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rule C_EXECUTABLE_LINKER__ConsoleMenu_Debug
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command = cmd.exe /C "$PRE_LINK && C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $FLAGS $LINK_FLAGS $in -o $TARGET_FILE -Wl,--out-implib,$TARGET_IMPLIB -Wl,--major-image-version,0,--minor-image-version,0 $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
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command = C:\WINDOWS\system32\cmd.exe /C "$PRE_LINK && C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $FLAGS $LINK_FLAGS $in -o $TARGET_FILE -Wl,--out-implib,$TARGET_IMPLIB -Wl,--major-image-version,0,--minor-image-version,0 $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
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description = Linking C executable $TARGET_FILE
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description = Linking C executable $TARGET_FILE
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restat = $RESTAT
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restat = $RESTAT
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@@ -42,7 +42,7 @@ rule CUSTOM_COMMAND
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# Rule for re-running cmake.
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# Rule for re-running cmake.
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rule RERUN_CMAKE
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rule RERUN_CMAKE
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command = C:\Users\tony\AppData\Local\Programs\CLion\bin\cmake\win\x64\bin\cmake.exe --regenerate-during-build -SC:\Users\tony\CLionProjects\ConsoleMenu -BC:\Users\tony\CLionProjects\ConsoleMenu\cmake-build-debug
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description = Re-running CMake...
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description = Re-running CMake...
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generator = 1
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generator = 1
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@@ -1,3 +1,3 @@
|
|||||||
Start testing: Mar 24 09:01 Central Daylight Time
|
Start testing: Mar 24 19:02 Central Daylight Time
|
||||||
----------------------------------------------------------
|
----------------------------------------------------------
|
||||||
End testing: Mar 24 09:01 Central Daylight Time
|
End testing: Mar 24 19:02 Central Daylight Time
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -32,18 +32,30 @@ if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
|||||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Set default install directory permissions.
|
# Set path to fallback-tool for dependency-resolution.
|
||||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||||
set(CMAKE_OBJDUMP "C:/Users/tony/AppData/Local/Programs/CLion/bin/mingw/bin/objdump.exe")
|
set(CMAKE_OBJDUMP "C:/Users/tony/AppData/Local/Programs/CLion/bin/mingw/bin/objdump.exe")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||||
|
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||||
|
if(CMAKE_INSTALL_LOCAL_ONLY)
|
||||||
|
file(WRITE "C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug/install_local_manifest.txt"
|
||||||
|
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||||
|
endif()
|
||||||
if(CMAKE_INSTALL_COMPONENT)
|
if(CMAKE_INSTALL_COMPONENT)
|
||||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$")
|
||||||
|
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||||
|
else()
|
||||||
|
string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}")
|
||||||
|
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
|
||||||
|
unset(CMAKE_INST_COMP_HASH)
|
||||||
|
endif()
|
||||||
else()
|
else()
|
||||||
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
||||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
file(WRITE "C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
||||||
file(WRITE "C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
|
||||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||||
|
endif()
|
||||||
|
|||||||
@@ -73,21 +73,29 @@ void getBufferInfo(HANDLE *hHandle, CONSOLE_SCREEN_BUFFER_INFO *pCSBI)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void printList(HANDLE *pHConsole, DWORD *pCharsWritten, Entity *pE)
|
void printList(HANDLE *pHConsole, DWORD *pCharsWritten, Entity *pE)
|
||||||
{
|
{
|
||||||
HANDLE *bhConsole;
|
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||||
bhConsole = &pHConsole;
|
//COORD coordScreen = {0, 0};
|
||||||
DWORD *bCharsWritten;
|
DWORD cCharsWritten;
|
||||||
bCharsWritten = &pCharsWritten;
|
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||||
for (int counter = 0; counter < 10 ;counter++)
|
GetConsoleScreenBufferInfo(hConsole, &csbi);
|
||||||
|
HANDLE *bhConsole;
|
||||||
|
DWORD *bCharsWritten;
|
||||||
|
for (int counter = 0; counter < 5 ;counter++)
|
||||||
{
|
{
|
||||||
Entity bE = pE[counter];
|
Entity bE = pE[counter];
|
||||||
if (!WriteConsoleOutputCharacter(bhConsole,
|
WriteConsoleOutputCharacter(pHConsole,
|
||||||
|
(LPCSTR) pE[counter].avatar,
|
||||||
|
1,
|
||||||
|
pE[counter].position,
|
||||||
|
pCharsWritten);
|
||||||
|
/*if (!WriteConsoleOutputCharacter(pHConsole,
|
||||||
&bE.avatar,
|
&bE.avatar,
|
||||||
1,
|
1,
|
||||||
bE.position,
|
bE.position,
|
||||||
pCharsWritten)) {
|
pCharsWritten)) {
|
||||||
// printf("Error: Unable to write to console. Error code: %ld\n", GetLastError());
|
// // printf("Error: Unable to write to console. Error code: %ld\n", GetLastError());
|
||||||
}
|
}*/
|
||||||
// printf("Avatar :%s",&e->avatar);
|
// printf("Avatar :%s",&e->avatar);
|
||||||
//e = (Entity *) e->next;
|
//e = (Entity *) e->next;
|
||||||
}
|
}
|
||||||
|
|||||||
22
game.c
22
game.c
@@ -4,9 +4,9 @@
|
|||||||
|
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
|
|
||||||
void gameINIT(Game *pGame)
|
void consoleInit(ConsoleApp *pGame)
|
||||||
{
|
{
|
||||||
Game game = *pGame;
|
ConsoleApp game = *pGame;
|
||||||
//HANDLE hConsole = &pGame->hConsole;
|
//HANDLE hConsole = &pGame->hConsole;
|
||||||
//CONSOLE_SCREEN_BUFFER_INFO *pCsbi = &game.csbi;
|
//CONSOLE_SCREEN_BUFFER_INFO *pCsbi = &game.csbi;
|
||||||
//GetConsoleScreenBufferInfo(hConsole, pCsbi);
|
//GetConsoleScreenBufferInfo(hConsole, pCsbi);
|
||||||
@@ -22,17 +22,12 @@ void gameINIT(Game *pGame)
|
|||||||
// INIT Entities
|
// INIT Entities
|
||||||
// const int MAX_ENTITIES = 10;
|
// const int MAX_ENTITIES = 10;
|
||||||
Entity entities[10];
|
Entity entities[10];
|
||||||
Entity *pEntities = &entities;
|
//Entity *pEntities = &entities;
|
||||||
entities[0] = (Entity) {0, (char)'X', (char)'P', (COORD) {(SHORT) 20,(SHORT) 20}};
|
entities[0] = (Entity) {0, (char)'X', (char)'P', (COORD) {(SHORT) 20,(SHORT) 20}};
|
||||||
entities[1] = (Entity) {1, (char)'N', (char)'N', (COORD) {(SHORT) 10,(SHORT) 10}};
|
entities[1] = (Entity) {1, (char)'N', (char)'N', (COORD) {(SHORT) 10,(SHORT) 10}};
|
||||||
entities[2] = (Entity) {2, (char)'N', (char)'N', (COORD) {(SHORT) 11,(SHORT) 10}};
|
entities[2] = (Entity) {2, (char)'N', (char)'N', (COORD) {(SHORT) 11,(SHORT) 10}};
|
||||||
entities[3] = (Entity) {3, (char)'N', (char)'N', (COORD) {(SHORT) 12,(SHORT) 10}};
|
entities[3] = (Entity) {3, (char)'N', (char)'N', (COORD) {(SHORT) 12,(SHORT) 10}};
|
||||||
entities[4] = (Entity) {4, (char)'N', (char)'N', (COORD) {(SHORT) 13,(SHORT) 10}};
|
entities[4] = (Entity) {4, (char)'N', (char)'N', (COORD) {(SHORT) 13,(SHORT) 10}};
|
||||||
// append(&pEntities, 0, (char)'X', (char)'P', (COORD) {(SHORT) 20,(SHORT) 20});
|
|
||||||
/*append(&pEntities, 1, (char)'N', (char)'N', (COORD) {(SHORT) 10,(SHORT) 10});
|
|
||||||
append(&pEntities, 2, (char)'N', (char)'N', (COORD) {(SHORT) 11,(SHORT) 10});
|
|
||||||
append(&pEntities, 3, (char)'N', (char)'N', (COORD) {(SHORT) 12,(SHORT) 10});
|
|
||||||
append(&pEntities, 4, (char)'N', (char)'N', (COORD) {(SHORT) 13,(SHORT) 10});*/
|
|
||||||
|
|
||||||
// INIT Clock targeting
|
// INIT Clock targeting
|
||||||
const int targetFPS = 60; // Target frames per second
|
const int targetFPS = 60; // Target frames per second
|
||||||
@@ -44,18 +39,11 @@ void gameINIT(Game *pGame)
|
|||||||
{
|
{
|
||||||
|
|
||||||
GetConsoleScreenBufferInfo(&pGame->hConsole,
|
GetConsoleScreenBufferInfo(&pGame->hConsole,
|
||||||
&pGame->csbi);
|
pGame->csbi);
|
||||||
|
|
||||||
//printBoundsToConsole(&pGame->hConsole,
|
|
||||||
// pGame->charsWritten,
|
|
||||||
// game.csbi.srWindow);
|
|
||||||
|
|
||||||
getUserInput(&pEntities[0],
|
|
||||||
®ion);
|
|
||||||
|
|
||||||
printList(&pGame->hConsole,
|
printList(&pGame->hConsole,
|
||||||
pGame->charsWritten,
|
pGame->charsWritten,
|
||||||
&entities);
|
entities);
|
||||||
|
|
||||||
clock_t startTime = clock();
|
clock_t startTime = clock();
|
||||||
// Calculate the elapsed time and delay if necessary
|
// Calculate the elapsed time and delay if necessary
|
||||||
|
|||||||
10
game.h
10
game.h
@@ -12,14 +12,14 @@
|
|||||||
#include "console_function.h"
|
#include "console_function.h"
|
||||||
#include "player_functions.c"
|
#include "player_functions.c"
|
||||||
|
|
||||||
typedef struct Game
|
typedef struct ConsoleApp
|
||||||
{
|
{
|
||||||
int id;
|
int id;
|
||||||
HANDLE hConsole;
|
HANDLE *hConsole;
|
||||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
CONSOLE_SCREEN_BUFFER_INFO *csbi;
|
||||||
DWORD *charsWritten;
|
DWORD *charsWritten;
|
||||||
} Game;
|
} ConsoleApp;
|
||||||
|
|
||||||
void gameINIT(Game *pGame);
|
void consoleInit(ConsoleApp *pGame);
|
||||||
|
|
||||||
#endif //CONSOLEMENU_GAME_H
|
#endif //CONSOLEMENU_GAME_H
|
||||||
|
|||||||
64
main.c
64
main.c
@@ -13,13 +13,69 @@ int randomSeed[78] = {
|
|||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||||
COORD coordScreen = {0, 0};
|
//COORD coordScreen = {0, 0};
|
||||||
DWORD cCharsWritten;
|
DWORD cCharsWritten;
|
||||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||||
|
GetConsoleScreenBufferInfo(hConsole, &csbi);
|
||||||
DWORD dwConSize;
|
DWORD dwConSize;
|
||||||
struct Game game = {0, GetStdHandle(STD_OUTPUT_HANDLE), csbi, &cCharsWritten};
|
//struct ConsoleApp game = {0, hConsole, &csbi, &cCharsWritten};
|
||||||
Game *pGame = &game;
|
//ConsoleApp *pGame = &game;
|
||||||
gameINIT(pGame);
|
//consoleInit(pGame);
|
||||||
|
Entity entities[10];
|
||||||
|
//Entity *pEntities = &entities;
|
||||||
|
entities[0] = (Entity) {0, (char)'X', (char)'P', (COORD) {(SHORT) 20,(SHORT) 20}};
|
||||||
|
entities[1] = (Entity) {1, (char)'N', (char)'N', (COORD) {(SHORT) 10,(SHORT) 10}};
|
||||||
|
entities[2] = (Entity) {2, (char)'N', (char)'N', (COORD) {(SHORT) 11,(SHORT) 10}};
|
||||||
|
entities[3] = (Entity) {3, (char)'N', (char)'N', (COORD) {(SHORT) 12,(SHORT) 10}};
|
||||||
|
entities[4] = (Entity) {4, (char)'N', (char)'N', (COORD) {(SHORT) 13,(SHORT) 10}};
|
||||||
|
|
||||||
|
// INIT Clock targeting
|
||||||
|
const int targetFPS = 60; // Target frames per second
|
||||||
|
const int frameDelay = 1000 / targetFPS; // Frame duration in milliseconds
|
||||||
|
|
||||||
|
// Main Loop
|
||||||
|
bool run = true;
|
||||||
|
while (run)
|
||||||
|
{
|
||||||
|
|
||||||
|
//GetConsoleScreenBufferInfo(hConsole, &csbi);
|
||||||
|
|
||||||
|
// printList(&hConsole,
|
||||||
|
// &cCharsWritten,
|
||||||
|
// entities);
|
||||||
|
|
||||||
|
getUserInput(&entities[0],&csbi.srWindow);
|
||||||
|
|
||||||
|
for (int counter = 0; counter < 5 ;counter++)
|
||||||
|
{
|
||||||
|
WriteConsoleOutputCharacter(hConsole,
|
||||||
|
&entities[counter].avatar,
|
||||||
|
1,
|
||||||
|
entities[counter].position,
|
||||||
|
&cCharsWritten);
|
||||||
|
}
|
||||||
|
|
||||||
|
clock_t startTime = clock();
|
||||||
|
// Calculate the elapsed time and delay if necessary
|
||||||
|
clock_t elapsedTime = clock() - startTime;
|
||||||
|
int delayTime = frameDelay - (elapsedTime * 1000 / CLOCKS_PER_SEC);
|
||||||
|
|
||||||
|
// Ensure the frame time does not exceed the target FPS
|
||||||
|
if (delayTime > 0)
|
||||||
|
{
|
||||||
|
Sleep(delayTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetAsyncKeyState(VK_ESCAPE))
|
||||||
|
{
|
||||||
|
run = false;
|
||||||
|
}
|
||||||
|
clearConsole();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user