INIT
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63
game.c
Normal file
63
game.c
Normal file
@@ -0,0 +1,63 @@
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//
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// Created by tony on 11/28/2024.
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//
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#include "game.h"
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void gameINIT(Game *pGame)
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{
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pGame->hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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GetConsoleScreenBufferInfo(&pGame->hConsole, &pGame->csbi);
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clearConsole();
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SMALL_RECT region = {
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.Top = 0,
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.Left = 0,
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.Bottom = 29,
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.Right = 180
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};
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// INIT Entities
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const int MAX_ENTITIES = 10;
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Entity *entities = NULL;
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append(&entities, 0, 'X', 'P', (COORD) {(SHORT) 20, (SHORT) 20});
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append(&entities, 1, 'N', 'N', (COORD) {10, 10});
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append(&entities, 2, 'N', 'N', (COORD) {11, 10});
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append(&entities, 3, 'N', 'N', (COORD) {12, 10});
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append(&entities, 4, 'N', 'N', (COORD) {13, 10});
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struct Entity *bufferEntity;
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// INIT Clock targeting
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const int targetFPS = 60; // Target frames per second
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const int frameDelay = 1000 / targetFPS; // Frame duration in milliseconds
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// Main Loop
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bool run = true;
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while (run)
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{
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clock_t startTime = clock();
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GetConsoleScreenBufferInfo(&pGame->hConsole, &pGame->csbi);
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getUserInput(&entities[0], ®ion);
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printList(&pGame->hConsole,*pGame->charsWritten,&entities);
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// Calculate the elapsed time and delay if necessary
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clock_t elapsedTime = clock() - startTime;
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int delayTime = frameDelay - (elapsedTime * 1000 / CLOCKS_PER_SEC);
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// Ensure the frame time does not exceed the target FPS
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if (delayTime > 0)
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{
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Sleep(delayTime);
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}
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if (GetAsyncKeyState(VK_ESCAPE))
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{
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run = false;
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};
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clearConsole();
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}
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freeList(&entities);
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}
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