Updated code
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170
console_functions.c
Normal file
170
console_functions.c
Normal file
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//
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// Created by tony on 11/27/2024.
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//
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#include "console_function.h"
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// Function to clear the console
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void clearConsole()
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{
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HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD coordScreen = {0, 0};
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DWORD cCharsWritten;
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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DWORD dwConSize;
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// Get the console screen buffer info
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if (!GetConsoleScreenBufferInfo(hConsole, &csbi))
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{
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return;
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}
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dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
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// Fill the console with spaces
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FillConsoleOutputCharacter(hConsole, (TCHAR) ' ', dwConSize, coordScreen, &cCharsWritten);
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// Reset the cursor to the top left
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SetConsoleCursorPosition(hConsole, coordScreen);
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}
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void enableANSI()
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{
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HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD dwMode = 0;
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// Get the current console mode
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if (GetConsoleMode(hOut, &dwMode))
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{
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// Enable the ENABLE_VIRTUAL_TERMINAL_PROCESSING flag
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SetConsoleMode(hOut, dwMode | ENABLE_VIRTUAL_TERMINAL_PROCESSING);
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}
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}
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// Function to set cursor position
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void gotoxy(int x, int y)
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{
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COORD coord;
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coord.X = (short)x;
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coord.Y = (short)y;
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SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
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}
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bool updateConsole(struct Entity *pEntity)
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{
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HANDLE lhConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD pCharsWritten;
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Entity *toScreen = pEntity;
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/* if (!WriteConsoleOutputCharacter(lhConsole,
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toScreen.avatar,
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1,
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toScreen.position,
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&pCharsWritten)) {
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printf("Error: Unable to write to console. Error code: %ld\n", GetLastError());
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return 0;
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}*/
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return 1;
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}
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void getBufferInfo(HANDLE *hHandle, CONSOLE_SCREEN_BUFFER_INFO *pCSBI)
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{
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GetConsoleScreenBufferInfo(hHandle, pCSBI);
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}
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void printList(HANDLE *pHConsole, DWORD *pCharsWritten, Entity *pE)
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{
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HANDLE *bhConsole;
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bhConsole = &pHConsole;
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DWORD *bCharsWritten;
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bCharsWritten = &pCharsWritten;
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for (int counter = 0; counter < 10 ;counter++)
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{
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Entity bE = pE[counter];
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if (!WriteConsoleOutputCharacter(bhConsole,
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&bE.avatar,
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1,
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bE.position,
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pCharsWritten)) {
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// printf("Error: Unable to write to console. Error code: %ld\n", GetLastError());
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}
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// printf("Avatar :%s",&e->avatar);
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//e = (Entity *) e->next;
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}
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}
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void printBoundsToConsole(HANDLE *pHConsole,
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/*DWORD *pCharsWritten,*/
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SMALL_RECT *pScreenBounds)
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{
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char strLeft[12]; // Buffer to hold the integer as a string
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char strTop[12]; // Buffer to hold the integer as a string
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char strRight[12]; // Buffer to hold the integer as a string
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char strBottom[12]; // Buffer to hold the integer as a string
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snprintf(strLeft, sizeof(strLeft), "%d", pScreenBounds->Left);
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snprintf(strTop, sizeof(strTop), "%d", pScreenBounds->Top);
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snprintf(strRight, sizeof(strRight), "%d", pScreenBounds->Right);
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snprintf(strBottom, sizeof(strBottom), "%d", pScreenBounds->Bottom);
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size_t lLeft = strlen(strLeft);
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size_t lTop = strlen(strTop);
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size_t lRight = strlen(strRight);
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size_t lBottom = strlen(strBottom);
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CHAR_INFO bLeft[12]; // Same size as strBuffer to avoid overflow
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CHAR_INFO bTop[12]; // Same size as strBuffer to avoid overflow
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CHAR_INFO bRight[12]; // Same size as strBuffer to avoid overflow
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CHAR_INFO bBottom[12]; // Same size as strBuffer to avoid overflow
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for (size_t i = 0; i < lLeft; i++)
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{
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bLeft[i].Char.AsciiChar = strLeft[i]; // Assign character
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bLeft[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
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}
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for (size_t i = 0; i < lTop; i++)
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{
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bTop[i].Char.AsciiChar = strTop[i]; // Assign character
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bTop[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
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}
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for (size_t i = 0; i < lRight; i++)
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{
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bRight[i].Char.AsciiChar = strRight[i]; // Assign character
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bRight[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
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}
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for (size_t i = 0; i < lBottom; i++)
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{
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bBottom[i].Char.AsciiChar = strBottom[i]; // Assign character
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bBottom[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
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}
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SMALL_RECT rLeft = {0, 0, (SHORT)(lLeft - 1), 0}; // Start at top-left corner, width of the string
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SMALL_RECT rTop = {0, 1, (SHORT)(lTop - 1), 0}; // Start at top-left corner, width of the string
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SMALL_RECT rRight = {0, 2, (SHORT)(lRight - 1), 0}; // Start at top-left corner, width of the string
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SMALL_RECT rBottom = {0, 3, (SHORT)(lBottom - 1), 0}; // Start at top-left corner, width of the string
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COORD sLeft = {(SHORT)lLeft, 1}; // Width is the length of the string, height is 1
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COORD sTop = {(SHORT)lTop, 1}; // Width is the length of the string, height is 1
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COORD sRight = {(SHORT)lRight, 1}; // Width is the length of the string, height is 1
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COORD sBottom = {(SHORT)lBottom, 1}; // Width is the length of the string, height is 1
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COORD cLeft = {0, 0}; // Starting point in the CHAR_INFO buffer
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COORD cTop = {0, 1}; // Starting point in the CHAR_INFO buffer
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COORD cRight = {0, 2}; // Starting point in the CHAR_INFO buffer
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COORD cBottom = {0, 3}; // Starting point in the CHAR_INFO buffer
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WriteConsoleOutput(pHConsole,
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bLeft,
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sLeft,
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cLeft,
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&rLeft);
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WriteConsoleOutput(pHConsole,
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bTop,
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sTop,
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cTop,
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&rTop);
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WriteConsoleOutput(pHConsole,
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bRight,
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sRight,
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cRight,
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&rRight);
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WriteConsoleOutput(pHConsole,
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bBottom,
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sBottom,
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cBottom,
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&rBottom);
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}
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