Compare commits
2 Commits
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|---|---|---|---|
| 30dc582241 | |||
| 806041eaaa |
+1
-1
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File diff suppressed because it is too large
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|
||||
@@ -329,7 +341,7 @@ CMAKE_RC_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||
//ADVANCED property for variable: CMAKE_READELF
|
||||
CMAKE_READELF-ADVANCED:INTERNAL=1
|
||||
//Path to CMake installation.
|
||||
CMAKE_ROOT:INTERNAL=C:/Users/tony/AppData/Local/Programs/CLion/bin/cmake/win/x64/share/cmake-3.25
|
||||
CMAKE_ROOT:INTERNAL=C:/Program Files/CMake/share/cmake-4.0
|
||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
|
||||
CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
|
||||
@@ -356,8 +368,12 @@ CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||
//ADVANCED property for variable: CMAKE_STRIP
|
||||
CMAKE_STRIP-ADVANCED:INTERNAL=1
|
||||
//ADVANCED property for variable: CMAKE_TAPI
|
||||
CMAKE_TAPI-ADVANCED:INTERNAL=1
|
||||
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
|
||||
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
|
||||
//linker supports push/pop state
|
||||
_CMAKE_C_LINKER_PUSHPOP_STATE_SUPPORTED:INTERNAL=TRUE
|
||||
//linker supports push/pop state
|
||||
_CMAKE_LINKER_PUSHPOP_STATE_SUPPORTED:INTERNAL=TRUE
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,4 +1,10 @@
|
||||
C:\Users\tony\AppData\Local\Programs\CLion\bin\cmake\win\x64\bin\cmake.exe -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=C:/Users/tony/AppData/Local/Programs/CLion/bin/ninja/win/x64/ninja.exe -G Ninja -S C:\Users\tony\CLionProjects\ConsoleMenu -B C:\Users\tony\CLionProjects\ConsoleMenu\cmake-build-debug
|
||||
-- Configuring done
|
||||
-- Generating done
|
||||
"C:\Program Files\CMake\bin\cmake.exe" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=C:/Users/tony/AppData/Local/Programs/CLion/bin/ninja/win/x64/ninja.exe -G Ninja -S C:\Users\tony\CLionProjects\ConsoleMenu -B C:\Users\tony\CLionProjects\ConsoleMenu\cmake-build-debug
|
||||
-- The C compiler identification is GNU 11.2.0
|
||||
-- Detecting C compiler ABI info
|
||||
-- Detecting C compiler ABI info - done
|
||||
-- Check for working C compiler: C:/Users/tony/AppData/Local/Programs/CLion/bin/mingw/bin/gcc.exe - skipped
|
||||
-- Detecting C compile features
|
||||
-- Detecting C compile features - done
|
||||
-- Configuring done (1.9s)
|
||||
-- Generating done (0.1s)
|
||||
-- Build files have been written to: C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# CMAKE generated file: DO NOT EDIT!
|
||||
# Generated by "Ninja" Generator, CMake Version 3.25
|
||||
# Generated by "Ninja" Generator, CMake Version 4.0
|
||||
|
||||
# This file contains all the rules used to get the outputs files
|
||||
# built from the input files.
|
||||
@@ -14,10 +14,10 @@
|
||||
#############################################
|
||||
# Rule for compiling C files.
|
||||
|
||||
rule C_COMPILER__ConsoleMenu_Debug
|
||||
rule C_COMPILER__ConsoleMenu_unscanned_Debug
|
||||
depfile = $DEP_FILE
|
||||
deps = gcc
|
||||
command = C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
||||
command = ${LAUNCHER}${CODE_CHECK}C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
||||
description = Building C object $out
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ rule C_COMPILER__ConsoleMenu_Debug
|
||||
# Rule for linking C executable.
|
||||
|
||||
rule C_EXECUTABLE_LINKER__ConsoleMenu_Debug
|
||||
command = cmd.exe /C "$PRE_LINK && C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $FLAGS $LINK_FLAGS $in -o $TARGET_FILE -Wl,--out-implib,$TARGET_IMPLIB -Wl,--major-image-version,0,--minor-image-version,0 $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
|
||||
command = C:\WINDOWS\system32\cmd.exe /C "$PRE_LINK && C:\Users\tony\AppData\Local\Programs\CLion\bin\mingw\bin\gcc.exe $FLAGS $LINK_FLAGS $in -o $TARGET_FILE -Wl,--out-implib,$TARGET_IMPLIB -Wl,--major-image-version,0,--minor-image-version,0 $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
|
||||
description = Linking C executable $TARGET_FILE
|
||||
restat = $RESTAT
|
||||
|
||||
@@ -42,7 +42,7 @@ rule CUSTOM_COMMAND
|
||||
# Rule for re-running cmake.
|
||||
|
||||
rule RERUN_CMAKE
|
||||
command = C:\Users\tony\AppData\Local\Programs\CLion\bin\cmake\win\x64\bin\cmake.exe --regenerate-during-build -SC:\Users\tony\CLionProjects\ConsoleMenu -BC:\Users\tony\CLionProjects\ConsoleMenu\cmake-build-debug
|
||||
command = "C:\Program Files\CMake\bin\cmake.exe" --regenerate-during-build -SC:\Users\tony\CLionProjects\ConsoleMenu -BC:\Users\tony\CLionProjects\ConsoleMenu\cmake-build-debug
|
||||
description = Re-running CMake...
|
||||
generator = 1
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
Start testing: Dec 23 11:39 Central Standard Time
|
||||
Start testing: Mar 24 19:02 Central Daylight Time
|
||||
----------------------------------------------------------
|
||||
End testing: Dec 23 11:39 Central Standard Time
|
||||
End testing: Mar 24 19:02 Central Daylight Time
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -32,18 +32,30 @@ if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
# Set default install directory permissions.
|
||||
# Set path to fallback-tool for dependency-resolution.
|
||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||
set(CMAKE_OBJDUMP "C:/Users/tony/AppData/Local/Programs/CLion/bin/mingw/bin/objdump.exe")
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
if(CMAKE_INSTALL_LOCAL_ONLY)
|
||||
file(WRITE "C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug/install_local_manifest.txt"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
endif()
|
||||
if(CMAKE_INSTALL_COMPONENT)
|
||||
if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$")
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||
else()
|
||||
string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}")
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
|
||||
unset(CMAKE_INST_COMP_HASH)
|
||||
endif()
|
||||
else()
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
||||
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
||||
file(WRITE "C:/Users/tony/CLionProjects/ConsoleMenu/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef CONSOLE_FUNCTIONS_H
|
||||
#define CONSOLE_FUNCTIONS_H
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
#include "entities.h"
|
||||
|
||||
// Function declarations
|
||||
|
||||
// Function to clear the console
|
||||
void clearConsole();
|
||||
|
||||
// Function to enable ANSI support
|
||||
void enableANSI();
|
||||
|
||||
// Function to set cursor position
|
||||
void gotoxy(int x, int y);
|
||||
|
||||
// Function to update the console with an entity's data
|
||||
bool updateConsole(struct Entity *pEntity);
|
||||
|
||||
// Function to get console buffer information
|
||||
void getBufferInfo(HANDLE *hHandle, CONSOLE_SCREEN_BUFFER_INFO *pCSBI);
|
||||
|
||||
// Function to print a list of entities to the console
|
||||
void printList(HANDLE *pHConsole, DWORD *pCharsWritten, Entity *e);
|
||||
|
||||
// Function to print console bounds information
|
||||
void printBoundsToConsole(HANDLE *pHConsole, SMALL_RECT *pScreenBounds);
|
||||
|
||||
#endif // CONSOLE_FUNCTIONS_H
|
||||
+106
-24
@@ -2,13 +2,10 @@
|
||||
// Created by tony on 11/27/2024.
|
||||
//
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
#include "entities.h"
|
||||
#include "console_function.h"
|
||||
|
||||
// Function to clear the console
|
||||
static void clearConsole()
|
||||
void clearConsole()
|
||||
{
|
||||
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
COORD coordScreen = {0, 0};
|
||||
@@ -31,7 +28,7 @@ static void clearConsole()
|
||||
SetConsoleCursorPosition(hConsole, coordScreen);
|
||||
}
|
||||
|
||||
static void enableANSI()
|
||||
void enableANSI()
|
||||
{
|
||||
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
DWORD dwMode = 0;
|
||||
@@ -45,15 +42,15 @@ static void enableANSI()
|
||||
}
|
||||
|
||||
// Function to set cursor position
|
||||
static void gotoxy(int x, int y)
|
||||
void gotoxy(int x, int y)
|
||||
{
|
||||
COORD coord;
|
||||
coord.X = x;
|
||||
coord.Y = y;
|
||||
coord.X = (short)x;
|
||||
coord.Y = (short)y;
|
||||
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
|
||||
}
|
||||
|
||||
static bool updateConsole(struct Entity *pEntity)
|
||||
bool updateConsole(struct Entity *pEntity)
|
||||
{
|
||||
HANDLE lhConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
DWORD pCharsWritten;
|
||||
@@ -70,27 +67,112 @@ static bool updateConsole(struct Entity *pEntity)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void getBufferInfo(HANDLE *hHandle, CONSOLE_SCREEN_BUFFER_INFO *pCSBI)
|
||||
void getBufferInfo(HANDLE *hHandle, CONSOLE_SCREEN_BUFFER_INFO *pCSBI)
|
||||
{
|
||||
GetConsoleScreenBufferInfo(hHandle, pCSBI);
|
||||
}
|
||||
|
||||
void printList(HANDLE *pHConsole, DWORD **pCharsWritten, Entity *e)
|
||||
{
|
||||
//HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
DWORD *CharsWritten;
|
||||
|
||||
while (e != NULL)
|
||||
void printList(HANDLE *pHConsole, DWORD *pCharsWritten, Entity *pE)
|
||||
{
|
||||
if (!WriteConsoleOutputCharacter(pHConsole,
|
||||
&e->avatar,
|
||||
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
//COORD coordScreen = {0, 0};
|
||||
DWORD cCharsWritten;
|
||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||
GetConsoleScreenBufferInfo(hConsole, &csbi);
|
||||
HANDLE *bhConsole;
|
||||
DWORD *bCharsWritten;
|
||||
for (int counter = 0; counter < 5 ;counter++)
|
||||
{
|
||||
Entity bE = pE[counter];
|
||||
WriteConsoleOutputCharacter(pHConsole,
|
||||
(LPCSTR) pE[counter].avatar,
|
||||
1,
|
||||
e->position,
|
||||
&pCharsWritten)) {
|
||||
// printf("Error: Unable to write to console. Error code: %ld\n", GetLastError());
|
||||
}
|
||||
pE[counter].position,
|
||||
pCharsWritten);
|
||||
/*if (!WriteConsoleOutputCharacter(pHConsole,
|
||||
&bE.avatar,
|
||||
1,
|
||||
bE.position,
|
||||
pCharsWritten)) {
|
||||
// // printf("Error: Unable to write to console. Error code: %ld\n", GetLastError());
|
||||
}*/
|
||||
// printf("Avatar :%s",&e->avatar);
|
||||
e = (Entity *) e->next;
|
||||
//e = (Entity *) e->next;
|
||||
}
|
||||
}
|
||||
|
||||
void printBoundsToConsole(HANDLE *pHConsole,
|
||||
/*DWORD *pCharsWritten,*/
|
||||
SMALL_RECT *pScreenBounds)
|
||||
{
|
||||
char strLeft[12]; // Buffer to hold the integer as a string
|
||||
char strTop[12]; // Buffer to hold the integer as a string
|
||||
char strRight[12]; // Buffer to hold the integer as a string
|
||||
char strBottom[12]; // Buffer to hold the integer as a string
|
||||
snprintf(strLeft, sizeof(strLeft), "%d", pScreenBounds->Left);
|
||||
snprintf(strTop, sizeof(strTop), "%d", pScreenBounds->Top);
|
||||
snprintf(strRight, sizeof(strRight), "%d", pScreenBounds->Right);
|
||||
snprintf(strBottom, sizeof(strBottom), "%d", pScreenBounds->Bottom);
|
||||
size_t lLeft = strlen(strLeft);
|
||||
size_t lTop = strlen(strTop);
|
||||
size_t lRight = strlen(strRight);
|
||||
size_t lBottom = strlen(strBottom);
|
||||
CHAR_INFO bLeft[12]; // Same size as strBuffer to avoid overflow
|
||||
CHAR_INFO bTop[12]; // Same size as strBuffer to avoid overflow
|
||||
CHAR_INFO bRight[12]; // Same size as strBuffer to avoid overflow
|
||||
CHAR_INFO bBottom[12]; // Same size as strBuffer to avoid overflow
|
||||
|
||||
for (size_t i = 0; i < lLeft; i++)
|
||||
{
|
||||
bLeft[i].Char.AsciiChar = strLeft[i]; // Assign character
|
||||
bLeft[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
|
||||
}
|
||||
for (size_t i = 0; i < lTop; i++)
|
||||
{
|
||||
bTop[i].Char.AsciiChar = strTop[i]; // Assign character
|
||||
bTop[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
|
||||
}
|
||||
for (size_t i = 0; i < lRight; i++)
|
||||
{
|
||||
bRight[i].Char.AsciiChar = strRight[i]; // Assign character
|
||||
bRight[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
|
||||
}
|
||||
for (size_t i = 0; i < lBottom; i++)
|
||||
{
|
||||
bBottom[i].Char.AsciiChar = strBottom[i]; // Assign character
|
||||
bBottom[i].Attributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY; // Yellow text
|
||||
}
|
||||
SMALL_RECT rLeft = {0, 0, (SHORT)(lLeft - 1), 0}; // Start at top-left corner, width of the string
|
||||
SMALL_RECT rTop = {0, 1, (SHORT)(lTop - 1), 0}; // Start at top-left corner, width of the string
|
||||
SMALL_RECT rRight = {0, 2, (SHORT)(lRight - 1), 0}; // Start at top-left corner, width of the string
|
||||
SMALL_RECT rBottom = {0, 3, (SHORT)(lBottom - 1), 0}; // Start at top-left corner, width of the string
|
||||
COORD sLeft = {(SHORT)lLeft, 1}; // Width is the length of the string, height is 1
|
||||
COORD sTop = {(SHORT)lTop, 1}; // Width is the length of the string, height is 1
|
||||
COORD sRight = {(SHORT)lRight, 1}; // Width is the length of the string, height is 1
|
||||
COORD sBottom = {(SHORT)lBottom, 1}; // Width is the length of the string, height is 1
|
||||
COORD cLeft = {0, 0}; // Starting point in the CHAR_INFO buffer
|
||||
COORD cTop = {0, 1}; // Starting point in the CHAR_INFO buffer
|
||||
COORD cRight = {0, 2}; // Starting point in the CHAR_INFO buffer
|
||||
COORD cBottom = {0, 3}; // Starting point in the CHAR_INFO buffer
|
||||
|
||||
WriteConsoleOutput(pHConsole,
|
||||
bLeft,
|
||||
sLeft,
|
||||
cLeft,
|
||||
&rLeft);
|
||||
WriteConsoleOutput(pHConsole,
|
||||
bTop,
|
||||
sTop,
|
||||
cTop,
|
||||
&rTop);
|
||||
WriteConsoleOutput(pHConsole,
|
||||
bRight,
|
||||
sRight,
|
||||
cRight,
|
||||
&rRight);
|
||||
WriteConsoleOutput(pHConsole,
|
||||
bBottom,
|
||||
sBottom,
|
||||
cBottom,
|
||||
&rBottom);
|
||||
}
|
||||
|
||||
+19
-11
@@ -4,7 +4,7 @@
|
||||
|
||||
#include "entities.h"
|
||||
|
||||
Entity* entity_INIT(int id, char avatar, char type, COORD position) {
|
||||
/*Entity* entity_INIT(int id, char avatar, char type, COORD position) {
|
||||
Entity* e = (Entity *)malloc(sizeof(Entity));
|
||||
|
||||
e->id = id;
|
||||
@@ -14,23 +14,30 @@ Entity* entity_INIT(int id, char avatar, char type, COORD position) {
|
||||
|
||||
e->next = NULL;
|
||||
return e;
|
||||
}
|
||||
}*/
|
||||
|
||||
void append(Entity **head, int id, char avatar, char type, COORD position)
|
||||
void append(Entity *head, int id, char avatar, char type, COORD position)
|
||||
{
|
||||
Entity *e = entity_INIT(id, avatar, type, position);
|
||||
if (*head == NULL) {
|
||||
*head = e;
|
||||
/* Entity e =
|
||||
{
|
||||
id,
|
||||
avatar,
|
||||
type,
|
||||
position
|
||||
};
|
||||
if (head == NULL) {
|
||||
head = &e;
|
||||
} else {
|
||||
Entity* temp = *head;
|
||||
Entity *temp = *head;
|
||||
while (temp->next != NULL) {
|
||||
temp = temp->next;
|
||||
}
|
||||
temp->next = e;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void freeList(Entity **e)
|
||||
/*
|
||||
void freeList(Entity *e)
|
||||
{
|
||||
Entity *current = *e;
|
||||
Entity *next;
|
||||
@@ -43,6 +50,7 @@ void freeList(Entity **e)
|
||||
|
||||
*e = NULL;
|
||||
}
|
||||
*/
|
||||
void updateEntityPostition(struct Entity *pEntity, int direction)
|
||||
{
|
||||
switch (direction)
|
||||
@@ -64,7 +72,7 @@ void updateEntityPostition(struct Entity *pEntity, int direction)
|
||||
}
|
||||
};
|
||||
|
||||
struct Entity **createEntity(int id, char avatar, char type, COORD position)
|
||||
/*struct Entity **createEntity(int id, char avatar, char type, COORD position)
|
||||
{
|
||||
struct Entity *e = (Entity *)malloc(sizeof(Entity));
|
||||
|
||||
@@ -74,7 +82,7 @@ struct Entity **createEntity(int id, char avatar, char type, COORD position)
|
||||
e->position = position;
|
||||
|
||||
return (Entity **)e;
|
||||
}
|
||||
}*/
|
||||
|
||||
void freeEntities(struct Entity *pEntity)
|
||||
{
|
||||
|
||||
+2
-2
@@ -18,9 +18,9 @@ typedef struct Entity
|
||||
|
||||
Entity* entity_INIT(int id, char avatar, char type, COORD position);
|
||||
|
||||
void append(Entity **head, int id, char avatar, char type, COORD position);
|
||||
void append(Entity *head, int id, char avatar, char type, COORD position);
|
||||
|
||||
void freeList(Entity **e);
|
||||
void freeList(Entity *e);
|
||||
|
||||
void updateEntityPostition(struct Entity *pPlayer, int direction);
|
||||
|
||||
|
||||
@@ -4,10 +4,12 @@
|
||||
|
||||
#include "game.h"
|
||||
|
||||
void gameINIT(Game *pGame)
|
||||
void consoleInit(ConsoleApp *pGame)
|
||||
{
|
||||
pGame->hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
GetConsoleScreenBufferInfo(&pGame->hConsole, &pGame->csbi);
|
||||
ConsoleApp game = *pGame;
|
||||
//HANDLE hConsole = &pGame->hConsole;
|
||||
//CONSOLE_SCREEN_BUFFER_INFO *pCsbi = &game.csbi;
|
||||
//GetConsoleScreenBufferInfo(hConsole, pCsbi);
|
||||
clearConsole();
|
||||
|
||||
SMALL_RECT region = {
|
||||
@@ -18,14 +20,14 @@ void gameINIT(Game *pGame)
|
||||
};
|
||||
|
||||
// INIT Entities
|
||||
const int MAX_ENTITIES = 10;
|
||||
Entity *entities = NULL;
|
||||
append(&entities, 0, 'X', 'P', (COORD) {(SHORT) 20, (SHORT) 20});
|
||||
append(&entities, 1, 'N', 'N', (COORD) {10, 10});
|
||||
append(&entities, 2, 'N', 'N', (COORD) {11, 10});
|
||||
append(&entities, 3, 'N', 'N', (COORD) {12, 10});
|
||||
append(&entities, 4, 'N', 'N', (COORD) {13, 10});
|
||||
struct Entity *bufferEntity;
|
||||
// const int MAX_ENTITIES = 10;
|
||||
Entity entities[10];
|
||||
//Entity *pEntities = &entities;
|
||||
entities[0] = (Entity) {0, (char)'X', (char)'P', (COORD) {(SHORT) 20,(SHORT) 20}};
|
||||
entities[1] = (Entity) {1, (char)'N', (char)'N', (COORD) {(SHORT) 10,(SHORT) 10}};
|
||||
entities[2] = (Entity) {2, (char)'N', (char)'N', (COORD) {(SHORT) 11,(SHORT) 10}};
|
||||
entities[3] = (Entity) {3, (char)'N', (char)'N', (COORD) {(SHORT) 12,(SHORT) 10}};
|
||||
entities[4] = (Entity) {4, (char)'N', (char)'N', (COORD) {(SHORT) 13,(SHORT) 10}};
|
||||
|
||||
// INIT Clock targeting
|
||||
const int targetFPS = 60; // Target frames per second
|
||||
@@ -35,13 +37,15 @@ void gameINIT(Game *pGame)
|
||||
bool run = true;
|
||||
while (run)
|
||||
{
|
||||
|
||||
GetConsoleScreenBufferInfo(&pGame->hConsole,
|
||||
pGame->csbi);
|
||||
|
||||
printList(&pGame->hConsole,
|
||||
pGame->charsWritten,
|
||||
entities);
|
||||
|
||||
clock_t startTime = clock();
|
||||
GetConsoleScreenBufferInfo(&pGame->hConsole, &pGame->csbi);
|
||||
|
||||
getUserInput(&entities[0], ®ion);
|
||||
|
||||
printList(&pGame->hConsole,*pGame->charsWritten,&entities);
|
||||
|
||||
// Calculate the elapsed time and delay if necessary
|
||||
clock_t elapsedTime = clock() - startTime;
|
||||
int delayTime = frameDelay - (elapsedTime * 1000 / CLOCKS_PER_SEC);
|
||||
@@ -55,9 +59,9 @@ void gameINIT(Game *pGame)
|
||||
if (GetAsyncKeyState(VK_ESCAPE))
|
||||
{
|
||||
run = false;
|
||||
};
|
||||
}
|
||||
clearConsole();
|
||||
}
|
||||
|
||||
freeList(&entities);
|
||||
//freeList(&entities);
|
||||
}
|
||||
@@ -9,17 +9,17 @@
|
||||
#include <time.h>
|
||||
#include <stdbool.h>
|
||||
#include "entities.h"
|
||||
#include "console_functions.c"
|
||||
#include "console_function.h"
|
||||
#include "player_functions.c"
|
||||
|
||||
typedef struct Game
|
||||
typedef struct ConsoleApp
|
||||
{
|
||||
int id;
|
||||
HANDLE hConsole;
|
||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||
HANDLE *hConsole;
|
||||
CONSOLE_SCREEN_BUFFER_INFO *csbi;
|
||||
DWORD *charsWritten;
|
||||
} Game;
|
||||
} ConsoleApp;
|
||||
|
||||
void gameINIT(Game *pGame);
|
||||
void consoleInit(ConsoleApp *pGame);
|
||||
|
||||
#endif //CONSOLEMENU_GAME_H
|
||||
|
||||
@@ -12,8 +12,70 @@ int randomSeed[78] = {
|
||||
|
||||
int main()
|
||||
{
|
||||
struct Game game;
|
||||
gameINIT(&game);
|
||||
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
//COORD coordScreen = {0, 0};
|
||||
DWORD cCharsWritten;
|
||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||
GetConsoleScreenBufferInfo(hConsole, &csbi);
|
||||
DWORD dwConSize;
|
||||
//struct ConsoleApp game = {0, hConsole, &csbi, &cCharsWritten};
|
||||
//ConsoleApp *pGame = &game;
|
||||
//consoleInit(pGame);
|
||||
Entity entities[10];
|
||||
//Entity *pEntities = &entities;
|
||||
entities[0] = (Entity) {0, (char)'X', (char)'P', (COORD) {(SHORT) 20,(SHORT) 20}};
|
||||
entities[1] = (Entity) {1, (char)'N', (char)'N', (COORD) {(SHORT) 10,(SHORT) 10}};
|
||||
entities[2] = (Entity) {2, (char)'N', (char)'N', (COORD) {(SHORT) 11,(SHORT) 10}};
|
||||
entities[3] = (Entity) {3, (char)'N', (char)'N', (COORD) {(SHORT) 12,(SHORT) 10}};
|
||||
entities[4] = (Entity) {4, (char)'N', (char)'N', (COORD) {(SHORT) 13,(SHORT) 10}};
|
||||
|
||||
// INIT Clock targeting
|
||||
const int targetFPS = 60; // Target frames per second
|
||||
const int frameDelay = 1000 / targetFPS; // Frame duration in milliseconds
|
||||
|
||||
// Main Loop
|
||||
bool run = true;
|
||||
while (run)
|
||||
{
|
||||
|
||||
//GetConsoleScreenBufferInfo(hConsole, &csbi);
|
||||
|
||||
// printList(&hConsole,
|
||||
// &cCharsWritten,
|
||||
// entities);
|
||||
|
||||
getUserInput(&entities[0],&csbi.srWindow);
|
||||
|
||||
for (int counter = 0; counter < 5 ;counter++)
|
||||
{
|
||||
WriteConsoleOutputCharacter(hConsole,
|
||||
&entities[counter].avatar,
|
||||
1,
|
||||
entities[counter].position,
|
||||
&cCharsWritten);
|
||||
}
|
||||
|
||||
clock_t startTime = clock();
|
||||
// Calculate the elapsed time and delay if necessary
|
||||
clock_t elapsedTime = clock() - startTime;
|
||||
int delayTime = frameDelay - (elapsedTime * 1000 / CLOCKS_PER_SEC);
|
||||
|
||||
// Ensure the frame time does not exceed the target FPS
|
||||
if (delayTime > 0)
|
||||
{
|
||||
Sleep(delayTime);
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(VK_ESCAPE))
|
||||
{
|
||||
run = false;
|
||||
}
|
||||
clearConsole();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user