// // Created by tony on 11/28/2024. // #include "entities.h" /*Entity* entity_INIT(int id, char avatar, char type, COORD position) { Entity* e = (Entity *)malloc(sizeof(Entity)); e->id = id; e->avatar = avatar; e->type = type; e->position = position; e->next = NULL; return e; }*/ void append(Entity *head, int id, char avatar, char type, COORD position) { /* Entity e = { id, avatar, type, position }; if (head == NULL) { head = &e; } else { Entity *temp = *head; while (temp->next != NULL) { temp = temp->next; } temp->next = e; }*/ } /* void freeList(Entity *e) { Entity *current = *e; Entity *next; while (current != NULL) { free(current); current = next; } *e = NULL; } */ void updateEntityPostition(struct Entity *pEntity, int direction) { switch (direction) { case (1): pEntity->position.Y--; break; case (2): pEntity->position.Y++; break; case (3): pEntity->position.X--; break; case (4): pEntity->position.X++; break; default: 0; } }; /*struct Entity **createEntity(int id, char avatar, char type, COORD position) { struct Entity *e = (Entity *)malloc(sizeof(Entity)); e->id = id; e->avatar = avatar; e->type = type; e->position = position; return (Entity **)e; }*/ void freeEntities(struct Entity *pEntity) { free(pEntity); }