Files
ConsoleMenu/main.c
2025-03-24 19:11:24 -05:00

82 lines
2.6 KiB
C

#pragma clang diagnostic push
#pragma ide diagnostic ignored "cppcoreguidelines-narrowing-conversions"
#include "game.h"
int randomSeed[78] = {
26, 38, 69, 23, 29, 35, 45, 59, 60, 86, 55, 64, 3, 92, 74, 18, 16, 81, 17, 67,
98, 89, 49, 51, 83, 36, 72, 7, 75, 84, 31, 81, 29, 15, 96, 58, 96, 27, 88, 40,
1, 47, 30, 7, 61, 3, 4, 72, 39, 44, 69, 8, 24, 69, 11, 7, 19, 74, 79, 70, 71,
86, 78, 87, 53, 49, 97, 96, 60, 71, 8, 41, 49, 63, 79, 43, 12, 6
};
int main()
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
//COORD coordScreen = {0, 0};
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hConsole, &csbi);
DWORD dwConSize;
//struct ConsoleApp game = {0, hConsole, &csbi, &cCharsWritten};
//ConsoleApp *pGame = &game;
//consoleInit(pGame);
Entity entities[10];
//Entity *pEntities = &entities;
entities[0] = (Entity) {0, (char)'X', (char)'P', (COORD) {(SHORT) 20,(SHORT) 20}};
entities[1] = (Entity) {1, (char)'N', (char)'N', (COORD) {(SHORT) 10,(SHORT) 10}};
entities[2] = (Entity) {2, (char)'N', (char)'N', (COORD) {(SHORT) 11,(SHORT) 10}};
entities[3] = (Entity) {3, (char)'N', (char)'N', (COORD) {(SHORT) 12,(SHORT) 10}};
entities[4] = (Entity) {4, (char)'N', (char)'N', (COORD) {(SHORT) 13,(SHORT) 10}};
// INIT Clock targeting
const int targetFPS = 60; // Target frames per second
const int frameDelay = 1000 / targetFPS; // Frame duration in milliseconds
// Main Loop
bool run = true;
while (run)
{
//GetConsoleScreenBufferInfo(hConsole, &csbi);
// printList(&hConsole,
// &cCharsWritten,
// entities);
getUserInput(&entities[0],&csbi.srWindow);
for (int counter = 0; counter < 5 ;counter++)
{
WriteConsoleOutputCharacter(hConsole,
&entities[counter].avatar,
1,
entities[counter].position,
&cCharsWritten);
}
clock_t startTime = clock();
// Calculate the elapsed time and delay if necessary
clock_t elapsedTime = clock() - startTime;
int delayTime = frameDelay - (elapsedTime * 1000 / CLOCKS_PER_SEC);
// Ensure the frame time does not exceed the target FPS
if (delayTime > 0)
{
Sleep(delayTime);
}
if (GetAsyncKeyState(VK_ESCAPE))
{
run = false;
}
clearConsole();
}
return 0;
}
#pragma clang diagnostic pop