Files
ConsoleMenu/entities.c
felicianoa237 806041eaaa Updated code
2025-03-24 09:02:39 -05:00

91 lines
1.6 KiB
C

//
// Created by tony on 11/28/2024.
//
#include "entities.h"
/*Entity* entity_INIT(int id, char avatar, char type, COORD position) {
Entity* e = (Entity *)malloc(sizeof(Entity));
e->id = id;
e->avatar = avatar;
e->type = type;
e->position = position;
e->next = NULL;
return e;
}*/
void append(Entity *head, int id, char avatar, char type, COORD position)
{
/* Entity e =
{
id,
avatar,
type,
position
};
if (head == NULL) {
head = &e;
} else {
Entity *temp = *head;
while (temp->next != NULL) {
temp = temp->next;
}
temp->next = e;
}*/
}
/*
void freeList(Entity *e)
{
Entity *current = *e;
Entity *next;
while (current != NULL)
{
free(current);
current = next;
}
*e = NULL;
}
*/
void updateEntityPostition(struct Entity *pEntity, int direction)
{
switch (direction)
{
case (1):
pEntity->position.Y--;
break;
case (2):
pEntity->position.Y++;
break;
case (3):
pEntity->position.X--;
break;
case (4):
pEntity->position.X++;
break;
default:
0;
}
};
/*struct Entity **createEntity(int id, char avatar, char type, COORD position)
{
struct Entity *e = (Entity *)malloc(sizeof(Entity));
e->id = id;
e->avatar = avatar;
e->type = type;
e->position = position;
return (Entity **)e;
}*/
void freeEntities(struct Entity *pEntity)
{
free(pEntity);
}